What went well? Is the theme well represented?
I actually built something this week. I feel that the theme of “calm” is fairly well represented. I worked some very rudimentary enemy AI into the game, which was a first for these projects. I used assets from one of the first Phaser tutorials to build this game.
What went wrong? Could the game better represent the theme?
I built this game within the course of about 3 hours. I originally pulled the theme “The Ones Who Walk Away from Omelas,” which is a theme I’m still excited to build a game for, but I don’t think I’m ready for it yet. I spent most of the week kind of freaking out about what to do and eventually got to the point where I just needed to choose a different theme if I was going to get anything done for this week. The last thing I wanted to do was go another week without actually building anything playable.
What did you learn?
Some themes are harder to scope down than others, but that may be because I already have a pre-conception of what I’d like to build for those themes. It may also be that some of the themes are more complicated than others.
I also learned that a vaguely ‘smart’ AI can be pulled off with some fairly simple code. I hope to explore more complicated versions of NPC AI in the coming weeks. Game design is difficult, limiting myself to week long projects makes it much more so. I’m hoping I can continue to find little things to try out within the course of a week.